We Need to go Deeper Wiki
(Added rough placeholder for civilizations, added trivia)
Tag: Visual edit
(35 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Stub}}
+
{{Spoiler}}
  +
[[File:The Civilized Update.png|thumb|The Civilized Update]]
   
== Description ==
+
= Description =
  +
Civilizations were a feature introduced in update 0.7.2 and function similarly to [[caves]]. With the exception that instead of enemies, there are passive [[NPCs]], as well as [[shops]]. You can interact with the NPCs to talk to them or with the shops to buy [[Pickups/Upgrades|potions, upgrades]] or, rarely, Recruitable NPCs. There is, however, one exception to this: a fallen submarine lying deep inside the trench, the rusty grave of the first crew to ever uncover what rests in the bottom of [[The Living Infinite]] - [[The Nautilus]].
   
 
=Civilizations=
Civilizations were a feature introduced in update 0.7.2 and function similarly to [[caves]]. With the exception that instead of enemies, there are passive [[NPCs]] and [[shops]].
 
  +
==Top Layer==
  +
{| style="width:90%; align:center" data-description="Top Layer of the Living Infinite"
  +
| style="text-align: center;" |[[File:AtlanteanRuins.png|250x250px|link=Atlantean Ruins]]
  +
| style="text-align: center;" |[[File:OdobenusIceCave.png|400x400px|link=Odobenus Ice Cave]]
  +
| style="text-align: center;" |[[File:ShipWreck.png|340x340px|link=Shipwreck]]
  +
|-
  +
| style="text-align: center;" |[[Atlantean Ruins]]
  +
| style="text-align: center;" |[[Odobenus Ice Cave]]
  +
| style="text-align: center;" |[[Shipwreck]]
  +
|}
   
 
==Second Layer==
== Civilizations ==
 
  +
{| style="width:90%; align:center" data-description="Second Layer of the Living Infinite"
(This, as well as the names, are placeholders)
 
  +
| style="text-align: center;" |[[File:WhaleCarcass.png|650x650px|link=Whale Carcass]]
  +
| style="text-align: center;" |[[File:BarnacleHive.png|200x200px|link=Barnacle Hive]]
  +
|-
  +
| style="text-align: center;" |[[Whale Carcass]]
  +
| style="text-align: center;" |[[Barnacle Hive]]
  +
|}
   
  +
==Third Layer==
1- First Biomes
 
  +
{| style="width:90%; align:center" data-description="Third Layer of the Living Infinite"
- Atlantean Civilization ([[Atlantic Waters]])
 
  +
| style="text-align: center;" |[[File:TikiHub.png|400x400px|link=Tiki Hub]]
- Sentient Walrus(?) Civilization ([[Frozen Waters]])
 
  +
| style="text-align: center;" |[[File:JellyTempleNew.png|250x250px|link=Jelly Temple]]
- Sunken Pirate Ship ([[Cursed Waters]])
 
  +
|-
  +
| style="text-align: center;" |[[Tiki Hub]]
  +
| style="text-align: center;" |[[Jelly Temple]]
  +
|}
   
 
==Fourth Layer==
2- Second Biomes
 
  +
{| style="width:90%; align:center" data-description="Fourth Layer of the Living Infinite"
- Whale Carcass ([[Dark Depths]]
 
  +
| style="text-align: center;" |[[File:DomeHub.png|300x300px|link=Dome Hub]]
- Destroyed Lab ([[Infected Depths]])
 
  +
| style="text-align: center;" |[[File:MechanicalDomeHub.png|300x300px|link=Mechanical Dome]]
  +
|-
  +
| style="text-align: center;" |[[Dome Hub]]
  +
| style="text-align: center;" |[[Mechanical Dome]]
  +
|}
   
  +
==Last Layer==
3- Third Biomes
 
  +
{| style="width:90%; align:center" data-description="Fourth Layer of the Living Infinite"
- ??? ([[Volcanic Depths]])
 
  +
| style="text-align: center;" |[[File:NautilusWreck2.png|700x700px|link=The Nautilus]]
- ??? ([[Aurelian Waters]])
 
  +
|-
  +
| style="text-align: center;" |[[The Nautilus]]
  +
|}
   
  +
= Shops =
4- Fourth Biomes
 
  +
All Civilizations, with the sole exception of [[The Nautilus]], have a shop on them, generally at the far right of the area. [[Pickups/Upgrades|Potions and Upgrades]] can be bought in there and rarely, one may come across a [[Recruitable NPC]].
- ??? ([[Prehistoric Waters]])
 
   
  +
Prices are calculated by using the following formula: '''Base Price × Number of Players''', and if a player has a [[Translation Book]], the prices will be halved. The list of all base prices is the following:
== Trivia ==
 
  +
[[File:ShopCaseAtlantean.png|105x105px|left]]
The NPC dialogue can be translated with the [[Translation Book]]
 
  +
[[File:ShopCaseAtlanteanBroken.png|105x105px|left]]
  +
{| class=wikitable style="text-align: center;"
  +
! Items !! Base Price
  +
|-
  +
|[[Upgrades]] || 412.5*
  +
|-
  +
|[[Torpedo Upgrades]] || 412.5*
  +
|-
  +
|[[Turret Modifiers]] || 500
  +
|-
  +
|[[Potions]] || 140
  +
|-
  +
|[[Items]] || 188
  +
|-
  +
|[[Battery]] || 188
  +
|-
  +
|[[Recruitable NPCs]] || 1687.5*
  +
|}
  +
( '''* Fractions serve for calculation purposes and do not affect Shop Prices for 1 or 3 Player crews''')
  +
  +
Shops can also be stolen from by breaking the shop cases. This will anger all Civilization Dwellers, thus making it a very risky endeavor due to the high health and damage output they have.
  +
  +
== Doctors ==
  +
[[File:LampreyDoctor.png|90x90px|left]] Inside all Civilizations except The Nautilus, a single Doctor can also be found. These unique [[NPCs]] are wisened and sometimes powerful, and are capable of using ancient magic or medicinal skills to cure you of any [[Afflictions]] you contracted on your journey and bringing you back to full health, and, in fact, are one of the only ways of curing those illnesses. If you, however, decide to attack or steal from their civilization, they will attack the player and their crew together with their brethren, and some behave differently than their mates, possibly being much more difficult to fight and kill.
  +
{{Clear}}
  +
 
= Trivia =
 
* The NPC dialogue can be translated with the [[Translation Book]].
  +
  +
[[Category:Civilizations]]
  +
[[Category:Expeditions]]

Revision as of 08:51, 6 February 2020


This article or section may contain spoilers. You might want to avoid reading further if you don't want to spoil the surprise for yourself!

The Civilized Update

The Civilized Update

Description

Civilizations were a feature introduced in update 0.7.2 and function similarly to caves. With the exception that instead of enemies, there are passive NPCs, as well as shops. You can interact with the NPCs to talk to them or with the shops to buy potions, upgrades or, rarely, Recruitable NPCs. There is, however, one exception to this: a fallen submarine lying deep inside the trench, the rusty grave of the first crew to ever uncover what rests in the bottom of The Living Infinite - The Nautilus.

Civilizations

Top Layer

AtlanteanRuins OdobenusIceCave ShipWreck
Atlantean Ruins Odobenus Ice Cave Shipwreck

Second Layer

WhaleCarcass BarnacleHive
Whale Carcass Barnacle Hive

Third Layer

TikiHub JellyTempleNew
Tiki Hub Jelly Temple

Fourth Layer

DomeHub MechanicalDomeHub
Dome Hub Mechanical Dome

Last Layer

NautilusWreck2
The Nautilus

Shops

All Civilizations, with the sole exception of The Nautilus, have a shop on them, generally at the far right of the area. Potions and Upgrades can be bought in there and rarely, one may come across a Recruitable NPC.

Prices are calculated by using the following formula: Base Price × Number of Players, and if a player has a Translation Book, the prices will be halved. The list of all base prices is the following:

ShopCaseAtlantean
ShopCaseAtlanteanBroken
Items Base Price
Upgrades 412.5*
Torpedo Upgrades 412.5*
Turret Modifiers 500
Potions 140
Items 188
Battery 188
Recruitable NPCs 1687.5*

( * Fractions serve for calculation purposes and do not affect Shop Prices for 1 or 3 Player crews)

Shops can also be stolen from by breaking the shop cases. This will anger all Civilization Dwellers, thus making it a very risky endeavor due to the high health and damage output they have.

Doctors

LampreyDoctor

Inside all Civilizations except The Nautilus, a single Doctor can also be found. These unique NPCs are wisened and sometimes powerful, and are capable of using ancient magic or medicinal skills to cure you of any Afflictions you contracted on your journey and bringing you back to full health, and, in fact, are one of the only ways of curing those illnesses. If you, however, decide to attack or steal from their civilization, they will attack the player and their crew together with their brethren, and some behave differently than their mates, possibly being much more difficult to fight and kill.

Trivia