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[[File:Cave_Atlantic.png|200px|thumb|frame|right|A cave in the [[Atlantic Waters]].]]Underwater caves are located randomly throughout your map, and are able to be entered by steering your sub into the cave. Once inside you can disembark through the hatch located in your submarine. Caves are procedurally generated. Inside you'll find [[Enemies]], treasure chests, upgrade boxes, barrels, and lots of gold!
 
[[File:Cave_Atlantic.png|200px|thumb|frame|right|A cave in the [[Atlantic Waters]].]]Underwater caves are located randomly throughout your map, and are able to be entered by steering your sub into the cave. Once inside you can disembark through the hatch located in your submarine. Caves are procedurally generated. Inside you'll find [[Enemies]], treasure chests, upgrade boxes, barrels, and lots of gold!
   
  +
== [[File:LootableBody.png|75x75px]] Lootable Bodies ==
== Upgrades ==
 
  +
Lootable Bodies are the remains of deceased explorers and divers that met their ends inside the [[Caves]] and [[Lairs]] of [[The Living Infinite]]. Even after death, their skeletons are still holding tightly to the [[Items|tools and weapons]] they possessed when they were alive, and whoever finds them can take it and put them to better use.
There are currently six upgrades of which one can be found at the end of every cave: [[File:UpgradeCrate.png|right|200px|Upgrades are hidden in these boxes|frameless]]
 
{| class="wikitable"
 
|-
 
| [[File:ShieldPowerCell.png|center|100x100px]] || Shield recharge speed || Increases shield recharge speed by 7%
 
|-
 
| [[File:EngineBooster.png|center|100x100px]] || Engine speed || Increases engine speed by 5%
 
|-
 
| [[File:OilBottle.png|center|100x100px]] || Cannon rotation speed || Increases cannon rotation speed by 7%
 
|-
 
| [[File:HullUpgrade.png|center|100x100px]] || Hull integrity upgrade || Increases hull by 5 points
 
|-
 
|[[File:BulletGrease.png|center|frameless]]
 
|Increased bullet fire rate
 
|Increases bullet fire rate by an unspecified amount
 
|-
 
|[[File:EMPPowerCell.png|center|frameless]]
 
|Increased EMP
 
damage
 
|Increases EMP damage by an unspecified amount
 
|-
 
|[[File:FuelCanister2.png|center|frameless]]
 
|Increased Fuel Tank
 
|Increases fuel tank size, allowing the storage of more fuel
 
|}
 
   
  +
If the player is already carrying an item or has a [[Backpack]] and is carrying two, they will drop the one they are currently holding in their hands to pick up the Body's item.
[[File:TreasureChestRefurbished.png|'''Treasure Chest'''|right||170x170px|frameless]]
 
  +
== Treasure chests. ==
 
  +
== [[File:TreasureChestRefurbished.png|45x45px]] Wooden chests ==
Treasure chests found in caves can contain different items.
+
Wooden chests found in caves can contain different pickups or rarely, an enemy.
 
* A pile of [[gold]].
 
* A pile of [[gold]].
* A common cave enemy of the respective biome.
+
* A common cave [[enemy]] of the respective [[biome]].
* A random item. (I.E. Rose, pipe wrench, etc.)
 
   
  +
== [[File:Battery.png|40x40px]] Batteries ==
[[File:BarrelWithEmblem.png|'''Barrel'''|right|frameless]]
 
  +
Batteries are rarely found in caves and can be carried and placed into a [[Power Console]], temporarily adding 1 power to it, which lasts until the battery runs out. The Power Consoles allow for as many batteries to be placed on them as their maximum amount of power. Items cannot be used while carrying it and attempting to use them will cause the Battery to be dropped.
== Barrels ==
 
  +
Barrels inside the caves can be destroyed and contain different items.
 
 
== [[File:BarrelWithEmblem.png|40x40px]] Barrels ==
  +
Barrels inside the caves can be destroyed and contain different pickups. Rarely, a [[Hermit Crab]] will be hiding inside it and will attack the players once disturbed.
 
*[[Elixirs]].
 
*[[Elixirs]].
 
*[[Torpedo]] ammunition.
 
*[[Torpedo]] ammunition.
  +
*[[Fuel]].
   
[[File:RubbleAtlantic.png|'''Rubble'''|right|frameless]]
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== [[File:RubbleAtlantic.png|75x75px]] Rubble ==
 
Rubble is found inside caves and can be destroyed and contain different pickups or relics.
== Rubble ==
 
Rubble is found inside caves and can be destroyed and contain different items
 
 
*[[Relics]].
 
*[[Relics]].
 
*A pile of [[Gold]].
 
*A pile of [[Gold]].
 
*Nothing.
 
*Nothing.
  +
  +
== [[File:LavishChestPreview.png|40x40px]] Lavish Chest ==
  +
A Lavish Chest is always found at the end of the top cave layer.
  +
* A pile of [[Rubies]]
  +
  +
== [[File:PetDebrisAssets 0.png|40x40px]] Reality Collisions ==
  +
Reality Collisions are rarely found in Caves in [[Awakened Mode]]. These resemble square, fragmented piles of rocks glowing with a strange green energy.
  +
*One of many random [[Pets]].
  +
  +
== Structure ==
  +
[[File:Cave Generator.gif|thumb|500x500px|The Cave Generator at work]]
  +
Caves are generated by the Cave Generator, which will determine the amount and location of [[items]], Barrels and Treasure Chests and how the cave is structured. Sometimes, caves will have a top and bottom layer, the top one containing the [[Lavish Chest]] and being where the submarine "parks" and the bottom one containing additional loot. Both layers can generate different floors, up to a presumed maximum of 4. Caves have a much lower chance of producing long or second floor caves than small caves, with the probability increasing the deeper you go.
  +
 
== Gallery ==
  +
<gallery>
  +
File:RealityCollisionInCave.PNG|A Reality Collision in a Cave in the Aurelian Depths.
  +
</gallery>
   
 
[[Category:Locations]]
 
[[Category:Locations]]
  +
[[Category:Expeditions]]

Revision as of 21:35, 9 February 2021

Cave Atlantic

A cave in the Atlantic Waters.

Underwater caves are located randomly throughout your map, and are able to be entered by steering your sub into the cave. Once inside you can disembark through the hatch located in your submarine. Caves are procedurally generated. Inside you'll find Enemies, treasure chests, upgrade boxes, barrels, and lots of gold!

LootableBody Lootable Bodies

Lootable Bodies are the remains of deceased explorers and divers that met their ends inside the Caves and Lairs of The Living Infinite. Even after death, their skeletons are still holding tightly to the tools and weapons they possessed when they were alive, and whoever finds them can take it and put them to better use.

If the player is already carrying an item or has a Backpack and is carrying two, they will drop the one they are currently holding in their hands to pick up the Body's item.

TreasureChestRefurbished Wooden chests

Wooden chests found in caves can contain different pickups or rarely, an enemy.

Battery Batteries

Batteries are rarely found in caves and can be carried and placed into a Power Console, temporarily adding 1 power to it, which lasts until the battery runs out. The Power Consoles allow for as many batteries to be placed on them as their maximum amount of power. Items cannot be used while carrying it and attempting to use them will cause the Battery to be dropped.

BarrelWithEmblem Barrels

Barrels inside the caves can be destroyed and contain different pickups. Rarely, a Hermit Crab will be hiding inside it and will attack the players once disturbed.

RubbleAtlantic Rubble

Rubble is found inside caves and can be destroyed and contain different pickups or relics.

LavishChestPreview Lavish Chest

A Lavish Chest is always found at the end of the top cave layer.

PetDebrisAssets 0 Reality Collisions

Reality Collisions are rarely found in Caves in Awakened Mode. These resemble square, fragmented piles of rocks glowing with a strange green energy.

  • One of many random Pets.

Structure

Cave Generator

The Cave Generator at work

Caves are generated by the Cave Generator, which will determine the amount and location of items, Barrels and Treasure Chests and how the cave is structured. Sometimes, caves will have a top and bottom layer, the top one containing the Lavish Chest and being where the submarine "parks" and the bottom one containing additional loot. Both layers can generate different floors, up to a presumed maximum of 4. Caves have a much lower chance of producing long or second floor caves than small caves, with the probability increasing the deeper you go.

Gallery