Afflictions
Afflictions are in-game status effects that you can contract through various means; the most common of which being ingesting flooding water while drowning in it. Every biome's water has different properties, and will affect which afflictions you can contract in each area. Each of them will affect the player differently and will alter their appearance, as well as release many particles that indicate to other crewmembers that the player is afflicted.
Contents
List of Afflictions[edit | edit source]
This is a list of all currently available afflictions.
Sea Sickness
Hypothermia
Curse
Barnacle Infection
Blood Sickness
Heat Stroke
Golden Gift
Ancient Flu
Oil Drench
Madness
Time Plague
Curing Afflictions[edit | edit source]
There are a few ways players can currently remove an affliction after contracting it. Here are the ways you can do this:
Doctors[edit | edit source]
Doctors - You can cure your afflitctions by talking to Doctors found in Civilizations, as long as they weren't attacked or robbed.
MedKit[edit | edit source]
Medkit - You can also cure your afflictions by being healed with a Medkit by your crewmates. Every time you are healed by it, there is a 10% chance of all afflictions you contracted being cured!
Chemistry Kit[edit | edit source]
Purple Elixir - Another way to cure afflictions is to utilize the Chemistry Kit to create a Purple Elixir. Throw the Purple Elixir at whoever you want to cure, and they will be cured. Using the Purple Elixir, you can even cure multiple players at once!
Effects[edit | edit source]
Sea Sickness-Causes the player to vomit often, slowing them down and placing down a vomit pile, which will slow down and infect other players.
Hypothermia-Causes the player to move slower.
Curse-Causes an aggressive ghost to spawn when the affected player dies.
Barnacle Infection-Causes small barnacle spiders to hatch in and come out of the player's mouth every so often.
Blood Sickness-Decreses maximum health by 2 points.
Heat Stroke-Slightly decreases player's breath and speed.
Golden Gift-Increases maximum health by 2, but significantly decreases breath, damage, and repair.
Ancient Flu-Causes dangerous particles to shoot out of the player's sides, damaging any nearby allies.
Oil Drench-Decreases damage and repair.
Madness-Causes the player to see false enemies.
Time Plague-Will damage the player and release spores that infect any other player every so often.
Sources[edit | edit source]
Sea Sickness-Drowning in the Atlantic Waters, drowning in the Dark Depths, Blobfish, and rotten apples given by the Trash Hermit
Hypothermia-Drowning in the Frozen Waters
Curse-Drowning in the Cursed Waters
Barnacle Infection-Drowning in the Infected Depths
Blood Sickness-Being attacked by a Baby Lamprey or a Sentient Lamprey
Heat Stroke-Drowning in the Volcanic Depths
Golden Gift-Drowning in the Aurelian Depths
Ancient Flu-Drowning in the Ancient Abyss
Oil Drench-Drowning in the Mechanical Abyss
Madness-Drowning in The Meteor or entering the Space of Scholars
Time Plague-Interacting with spores released by the spawn of a Time Devourer