Energy

Usage
Energy can be used to power Consoles and are necessary aspects of the gameplay. The amount of energy available can be seen in the EMP console. Extra energy can be temporarily added to consoles through the use of batteries. All energy is automatically shut down if the EMP is used or the Power Switch is flipped down.

Effects
The effects of power when assigned to different consoles

On Lights

 * 0 Power: Lights will be turned off, and only the Biome's natural light (if existent) will be visible.
 * 1 Power: Will activate lights, powering up the interior lights and the a small portion of the exterior that is nearest to the Submarine. Additionally, Turrets will release a beam of light.

On Shields

 * 0 Power: Any damage will be dealt to the Hull in full.
 * 1 Power: Will allow the Shield to slowly charge, subtracting any damage dealt to the Submarine based on its current charge, and possibly preventing breacher enemies from entering the Vessel should all their damage be nullified. Some enemies bypass shields. The Shield charge will be lowered based on how much damage it absorbed.
 * 2+ Power: Increases Shield charge speed as well as its maximum charge, allowing it to potentially negate multiple attacks or even recharge fast enough to continuously protect from attacks coming from weak enemies.

On Engines

 * 0 Power: The Submarine will be completely stationary, but will still be allowed to turn itself.
 * 1 Power: Will activate the engines, allowing the Submarine to move. If inside a Cave, Undersea Lair or Civilization and all crewmembers are inside the ship, powering up the engines will make the vessel leave from where it's docked.
 * 2+ Power: Increases Submarine speed, allowing the ship to dodge enemy attacks and even outrun slower ones.

On Weapons

 * 0 Power: The Turrets will be unable to be fired, but they can still be turned and aimed when controlled by a gunner.
 * 1 Power: Will Activate the Turrets, allowing the gunner(s) to shoot with them. Additionally, opens up a Torpedo Tube, allowing a Torpedo to be loaded and used.
 * 2 Power: Increases Minigun fire rate. Opens up 2 more Torpedo Tubes, allowing a total of three Torpedoes to be loaded and used.