Category talk:Items

Some thoughts about categorising items:

First try was to put every item capable of doing damage in weapons, every item capable of repairs in repair tools and so on. Leads to a lot of items being in multiple categories at once -> strange. Also strange: Categorising a rose as a weapon.

New idea: Categories are assigned for their main function. Problem: That's often not clear.

Final idea (until now): Subcategory "Repair Tools" contains everything capable of repairing the sub, "Weapons" contains everything able to to a decent amount of damage (>10), "Various Items" contains everything else -> Minimal overlap.

Any other ideas? Put them here. I'll wait.