Shipwreck

= Description = The Shipwreck is a type of Civilization that is found at the end of the Cursed Waters. Ghost Pirates populate the Shipwreck and, rarely, you will be able to recruit a Voodoo Doll. Additionally, under the shipwreck there is a small cave wherein you can loot a chest and two barrels without angering the Ghost Pirates.

It is a big, decrepit sunk pirate ship with a large hole in its side, possibly the reason it sunk.

The following are the NPCs found in the Shipwreck.

= Ghost Pirates =

The Ghost Pirates are the dwellers of the Shipwreck.

Description
The Ghost Pirates are the souls of deceased pirates that are bound to their destroyed ship. It is unknown how they met their doom, but even after centuries of being dead and bound to their watery graves, they still kept a good sense of humor.

Behavior
When they first hears a player, they will wave at them with their swords. They will stand in their positions and if a player interacts with them, they will talk with the player with a ghostly, barely recognizable voice, which can be interpreted by the Translation Book. If they are attacked or robbed, they will chase the players and attack them, and may invade the submarine if you try to escape. They are capable of destroying doors, meaning even your own ship will not be safe if you decide to attack them. Additionally, Due to their ghostly, ethereal bodies, they are also capable of levitating, which makes it even harder to escape them.

Tactics
The Dynamite is the best item to use if you want to kill the Ghost Pirates and steal their goods. If no dynamite is available, large crews with healing items may be able to tank their damage and kill them.

Dialogue
Ghost story= Old joke= Parrot talk= No regrets= Spare body= Spend yer gold= Unique beauty= Metaphor= A ghost's song= Ghost talk= Porpoise or purpose= Nice U-boat= Heed my warning= The Croonin' tunes= Floatin' feller= Remember it= Facetious= The Booty= The Price= Don't be foolish= The ancient devil= Rumors of the beast= Blasphemous creature= Battle shouts=
 * Hello travelers!
 * Would ye like to hear a ghost story?
 * I woke up this morning...
 * I watched some seaweed grow and pictured m'self holdin' a bottle of rum.
 * I said "Good morrow" to my matey over there.
 * The End.
 * Dontcha get it? It's a ghost story 'cause me be a ghost!
 * Ahhhhhaha. Never gets old.
 * Over here scalawag! I've a joke for ye!
 * What did me friend tell me on his 80th birthday?
 * IIIIII'M EIGHTYYYYY
 * Never gets old.
 * Unlike me friend, that is. Bein' 80 and all.
 * 'Course I'm 344 now m'self.
 * What with bein' dead and all.
 * Y'know, me friend once called me a rambler...
 * Had mself a parrot once.
 * Was a red macaw she was.
 * Wore herself the most ‘dorable hat ye ever saw too.
 * Shared my horror with them things that grow out of the ground, she did!
 * That’s how I got mself the rabies. Or is it scrabies?
 * AAAARGH!!
 * Life is too short fellers, to not stop at every cave.
 * More gold will bring ye happiness.
 * Don't want to be havin' no regrets when death comes knockin' aye?
 * Aye, wish I had me one of them cleavers.
 * Then I could slice me up a fishy snack!
 * Though.. I’d be needing a body again too…
 * Any chance you’d spare me yours?
 * Alright, Alright, don’t get yer skivvies in a knot.
 * You travelers appear to have some gold about ya!
 * Why dontcha bring some of it to our 'ol shopkeeper over yonder.
 * He's sure to have somethin' worth your time.
 * Miss me old lady, me do.
 * Beauty like that knew no equal.
 * Silkiest beard you ever did lay eyes on too.
 * Always smellin' of stale rum and mutton...
 * Had me a love once...
 * Was a bottle ‘o rum she was!
 * What's that? A metafour? What be a that?
 * Twas rum, not met-a-floor!
 * Jesters, the lot of you!
 * Don’t know why anyone would want to meet a floor.. Er..
 * *Whistling a tune*
 * Come all ye young fellows that follow the sea
 * To me, way hey, blow the man down
 * Doo do do dooo do do do dooo
 * Give me some time to blow the man down
 * Doo do do dooo do do do dooo...
 * OooooOOoOooohhhh me oh my
 * Just doing some ghost talk. Don't mind me.
 * OooOOOOOO are you 'upposed ta be?
 * Ye mean, yer blouse looks like that on porpoise?
 * Yeah, I know what porpoise means!
 * It means ye did it and it wasn't on accident.
 * Porpoise isn't a fish. Only porpoise a fish 'ave is being my dinner.
 * Ye are strange folk...
 * Oy! Now that be the nicest U-boat I ever did lay eyes on!
 * How'd ye kids get your hands on somethin' like that?
 * Well, as long as yer not puttin' those meaty fingers on me own gold.
 * Speakin' of meat, would you happen to 'ave any?
 * How 'bout any rum? Got any of that?
 * Heed me warning adventurers!
 * There be talk of a dangerous creature below.
 * I can't tell you what she looks like...
 * None who've seen her 'ave lived!
 * 'Ave my suspicions though, I do!
 * I did see her, me swears!
 * Ahoy, you travelers! Perhaps you need not worry if ye not as good looking as me.
 * But be wary anyway, as you sail these waters...
 * Those perty ladies be dangerous!
 * Croonin' tunes they be.
 * Best be shootin'em before they climb aboard.
 * I know me knickers be spry, but leave me be!
 * OOOooooOOOOOooo!
 * Beware of that creepy floatin' feller!
 * He done brought a sea bear about me boat!
 * Not only knocked the wind outta me, that creature knocked the life outta me!
 * Adventurers...
 * I've seen many of yer kind before you...
 * Some are amongst me ranks today...
 * Ye'd do best to remember it.
 * Aye, not too close nomad.
 * Won't have ye besmirching me blouse.
 * Don't mistake me for being fascetious.
 * Ahoy!
 * Got any booty?
 * Little baby shoes? I don't mean lil baby shoes!
 * Booty be gold! Ye got any gold?
 * Anyway, I forgot what I be telling you...
 * Young'uns and their jargon...
 * Hmph...
 * Ahoy traveler...
 * If ye seek our valued treasure, yer gonna have to pay the price...
 * Specifically I be meanin' gold coins...
 * Proportional to the item's value...
 * OooooOOoooooOooo
 * Be warned, seafarer...
 * Any soul foolish enough to steal from a pirate be cursed.
 * And by cursed, I mean attacked by lots of pirates.
 * AND YE DON'T WANT THAT NOW DO YE.
 * Heed ye, stalwart souls!
 * The Leviathan! She lurks below!
 * This devil be more ancient
 * Than the land from which you came!
 * This creature...
 * WAS MADE IN THE IMAGE OF SATAN!
 * Well ye be havin’ a good day now!
 * Have ye heard rumor of the beast below?
 * Aye, they be true.
 * But what ye know not, is that the beast…
 * IS ME WIFE, BERTHA!
 * She’s come back to get me!
 * I’m so sorry Bertha!
 * Oh, you don’t mean that other ghost down there?
 * Ah, nevermind.
 * There is a Leviathan a bit further down though.
 * You must purge the curiosity from ye souls!
 * Aye, for it is questions that got me here.
 * That creature is not but blasphemous!
 * How it came to be here, I learned not.
 * Such evil could not have been birthed but from brimstone.
 * To the gallows with ye!
 * Ye think ye can kill me again?!
 * Die upon me sword!
 * Ye'll die for what ye done!
 * Ye'll pay for this!

= Witch Doctor =

The Witch Doctor is the Doctor of the Shipwreck.

Description
The Witch Doctor is a reanimated skeleton, brought back to life by the mystical gems found in its eyesockets. Strangely, however, unlike the other undead skeletons found in the Cursed Waters, they have not fallen to the control of the curse. Perhaps they were a powerful magician that managed to surpass the control of the curse through his own arcane powers, and eventually found their way into the Shipwreck? Regardless of their origins, the Witch Doctor serves as the healer of those that dwell on the Shipwreck, and is friendly enough to help any explorers that manage to find their way into the cursed, decrepit ship.

Behavior
When he first hears a player, he will wave at them with his staff. He will stand in his position and if a player interacts with him, he will talk with the player using his native language, which can be translated by the Translation Book, and will instantly heal the player, restoring their health and curing any Afflictions. If he or his brethren are attacked or robbed, they will chase the players and attack with their swords and staves, and may invade the submarine if you try to escape. They are capable of destroying doors, meaning even your own ship will not be safe if you decide to attack them. Additionally, due to their ghostly, ethereal bodies, the Ghost Pirates are also capable of levitating, which makes it even harder to escape them. although the Witch Doctor lacks that ability due to their corporeal, skeletal form.

Tactics
The Dynamite is the best item to use if you want to kill the Ghost Pirates and the Witch Doctor and steal their goods. If no dynamite is available, large crews with healing items may be able to tank their damage and kill them.

Dialogue
Ridden with curses= Who cursed you= A HEX of a joke= Battle shouts=
 * You look like you are ridden with curses!
 * Let's get you back in tip top shape.
 * Now who left all these curses on you?
 * I've been here the whole time!
 * Anyway, you're better now.
 * Allow me to wrangle the hex from you.
 * Bet that feels a HEX of a lot better!
 * Told that joke everyday for a hundred years!
 * Still hasn't gotten a laugh.
 * Hex them!
 * Curses!
 * Curse upon you!
 * Do you think I can be killed again?!
 * FOOLS! A curse upon you!

= Voodoo Doll =

The Voodoo Doll is a recruitable NPC rarely found in the Cursed Waters.

Description
The Voodoo Doll is an animated shrunken head stitched into a headless straw doll. Judging by its name, it appears the Voodoo Doll was created to be used in such dark practices, but something has brought it to life - perhaps the mysterious curse that taints the Cursed Waters, or perhaps the soul of its victim has found its way inside the doll and now lives in torment, trapped in the same object that has led to their demise...

Behavior
Once recruited, it will join the crew with a pipe wrench and will be able to do many tasks, such as repairing breaches, attacking invading enemies or enemies inside caves or using the Submarine's Turret. Similarly to Crew Bots, they can be instructed through the use of the Command Wheel to order them to do specific tasks.